Discover and install AI models from our curated collection
Repository: localai
Kimodo SOMA RP v1.1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic Q8_0 Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms.
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Repository: localai
Kimodo SOMA RP v1.1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic Q6_K Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms.
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Repository: localai
Kimodo SOMA RP v1.1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic Q5_K Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms.
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Repository: localai
Kimodo SOMA RP v1.1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic Q4_K_M Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms.
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Repository: localai
Kimodo SOMA RP v1.1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic Q4_K Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms.
Links
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Repository: localai
Kimodo SOMA RP v1.1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic BF16 Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms. BF16 needs substantial memory with all layers resident; use text_layer_chunk:8 on smaller GPUs.
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Repository: localai
Kimodo SOMA SEED v1.1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic Q8_0 Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms.
Links
Tags
Repository: localai
Kimodo SOMA SEED v1.1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic Q6_K Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms.
Links
Tags
Repository: localai
Kimodo SOMA SEED v1.1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic Q5_K Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms.
Links
Tags
Repository: localai
Kimodo SOMA SEED v1.1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic Q4_K_M Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms.
Links
Tags
Repository: localai
Kimodo SOMA SEED v1.1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic Q4_K Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms.
Links
Tags
Repository: localai
Kimodo SOMA SEED v1.1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic BF16 Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms. BF16 needs substantial memory with all layers resident; use text_layer_chunk:8 on smaller GPUs.
Links
Tags
Repository: localai
Kimodo G1 RP v1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic Q8_0 Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms.
Links
Tags
Repository: localai
Kimodo G1 RP v1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic Q6_K Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms.
Links
Tags
Repository: localai
Kimodo G1 RP v1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic Q5_K Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms.
Links
Tags
Repository: localai
Kimodo G1 RP v1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic Q4_K_M Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms.
Links
Tags
Repository: localai
Kimodo G1 RP v1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic Q4_K Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms.
Links
Tags
Repository: localai
Kimodo G1 RP v1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic BF16 Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms. BF16 needs substantial memory with all layers resident; use text_layer_chunk:8 on smaller GPUs.
Links
Tags
Repository: localai
Kimodo G1 SEED v1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic Q8_0 Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms.
Links
Tags
Repository: localai
Kimodo G1 SEED v1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic Q6_K Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms.
Links
Tags
Repository: localai
Kimodo G1 SEED v1 text-to-motion on CPU or Vulkan, with F32 motion weights and the shared monolithic Q5_K Llama-3/LLM2Vec text encoder. Exports an animated skeleton GLB without a mesh or skin. Motion and text weights retain their respective NVIDIA Open Model License and Llama 3 terms.
Links
Tags